AI Insights · Timothy · April 2022
Performance of Top 5 Top Down Games on iOS in the Netherlands in Q1 2022
The top 5 top-down games on iOS in the Netherlands showed varied performance in Q1 2022, with some apps experiencing growth in revenue and active users. Data from Sensor Tower provides detailed insights.
The first quarter of 2022 saw an interesting mix of performance metrics for the top 5 top-down games on iOS in the Netherlands. Here are the highlights from each game, based on data from Sensor Tower.
Brawl Stars experienced notable fluctuations in revenue and user engagement. Weekly revenue peaked at around $98K in mid-January and saw another significant rise to $86K at the end of January. Downloads remained relatively stable, with a slight increase towards the end of March, reaching approximately 5K. Active users started at 157K in late December and saw a minor dip, stabilizing around 131K by the end of March.
Clash Royale showed a varied trend in its weekly revenue, starting strong at $107K in the first week of January and peaking again at $86K in early February. Downloads fluctuated slightly, with a notable increase to 5.3K by the end of March. The game maintained a robust number of active users, with figures hovering around 400K throughout the quarter.
Candy Crush Soda Saga maintained a steady revenue stream, averaging around $31K weekly, with a peak of $32K in mid-March. Weekly downloads saw a decline, starting from 1.3K in early January and dropping to 767 by the end of March. Active users showed minor fluctuations, remaining around 20K for most of the quarter.
Governor of Poker 3 - Online had a mixed performance. Weekly revenue saw a peak of $31K in late December but generally trended downwards, settling around $21K by the end of March. Downloads decreased significantly from 1.5K in mid-January to just 178 by the end of March. Active users also declined, starting at 12.7K in early January and dropping to 8.5K by the end of the quarter.
Solitaire Grand Harvest experienced a steady revenue stream, averaging around $22K weekly, with a slight peak of $24K in early February. Downloads were relatively low, starting at 430 in early January and dropping to 134 by the end of March. Active users remained stable, averaging around 2K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.